#pragma once
#include "StaticObject.h"
class Ladder : public StaticObject
{
public:
	Ladder();
	virtual ~Ladder();

	virtual void	Render(void)				override;
	int				GetType(void)	const		override	{ return STAT_LADDER; }
	virtual void	SetPosition(SGD::Point pos)	override	{ m_ptPosition.y = pos.y - m_szSize.height;
																m_ptPosition.x = pos.x; }

	virtual void	HandleCollision(GameObject* pOther)	override;
};

